Job Expired
This posting has expired and applications are no longer being received and this job does not show up on the main job list.
This posting has expired and applications are no longer being received and this job does not show up on the main job list.
Job Description
Lead Character Artist
We are looking for a talented Lead Character Artist to lead a team of experienced character artists, and create high quality 3D characters for an unannounced project. It is a multiplayer, third-person game with a contemporary setting and realistic art style.
A successful candidate will be a skilled and motivated lead character artist with both managerial experience and creative vision, able to direct a team of talented artists capable of producing stunning and lifelike 3D characters for a multiplayer game.
Candidates local to Ontario, Canada are preferred, but this is not a requirement.
NOTE: For the foreseeable future, all positions at Tactic Studios will be performed remotely, working from home. We are flexible to accommodate the unique needs you may have to ensure a productive, healthy work environment under the present circumstances.
Responsibilities
- Manage a team of character artists, assigning tasks, reviewing work, and providing clear, fair, and honest feedback to support the vision of the game.
- Provide leadership and mentoring to art staff, fostering a productive team capable of meeting deadlines and achieving artistic goals.
- Act as a leading member of the art team to develop a stunning and immersive visual experience.
- Create realistic high and low polygon 3D characters including facial features and accurately proportioned bodies.
- Create UVMaps, textures, and materials for characters following a PBR pipeline.
- Create clothing variations and accessories for characters.
- Build morph targets / blend shapes to support facial expressions.
- Modify and optimize characters based on artistic feedback, animation needs, or technical limitations.
- Prior experience as a lead character artist on a successful modern 3D game.
- Experience hiring, interviewing, forming and managing a highly functional art team.
- Expertise sculpting in Zbrush.
- Expertise modeling high and low polygon 3D models using 3DS Max or Maya.
- Expertise creating textures using a physically based materials system such as Substance painter and designer.
- Ability to create realistic hair models and textures that are optimized for video games.
- Experience modeling clothing using tools such as Marvelous Designer.
- Understand technical performance and memory considerations and are committed to creating efficient meshes and textures.
- Motivated self-starter with exceptional creativity and strong communication skills.
- Passionate about developing high quality video games.
- Experience with a modern 3D game engine such as Unreal Engine or Unity.
- Ability to create 2D illustrations and concepts for characters.
- Experience with 3D animation and rigging.
You will need to provide:
- Portfolio demonstrating high-poly and low-poly characters and textures that you have created. (required)
- Resume detailing your experience. (required)
- Cover letter. (preferred)
- References. (preferred)